Generation of coordinates in openGL: glLoadIdentity and gluOrtho2D exercises

tags: CV  C

void display() {
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    //gluOrtho2D(0, 800, 0, 800);
    glLineWidth(10.0f);

    glBegin(GL_LINES);
    glColor3f(1.0, 0.0, 0.0);
    glVertex2f(-1.0f, -1.0f);
    glVertex2f(1.0f, 1.0f);

    glColor3f(0.0, 1.0, 0.0);
    glVertex2f(-1.0f, 1.0f);
    glVertex2f(1.0f, -1.0f);

 

    glEnd();

    gluOrtho2D(0, 800, 0, 800);
    glBegin(GL_LINES);
    glColor3f(1.0, 1.0, 0.0);
    glVertex2i(400, 800);
    glVertex2i(400, 0);
    glEnd();
    glFlush();
    glutSwapBuffers();

}

void main(int argc, char** argv) {
    glutInit(&argc, argv);
//    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
    glutInitWindowSize(800, 800);
    glutInitWindowPosition(100, 100);
    glutCreateWindow("Points");
    //glutDisplayFunc(display);

    glutDisplayFunc(display);

    glutMainLoop();
}

#endif


//https://elixir.bootlin.com/linux/v5.6/source

    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();

After initialization, the entire coordinate plane will be initialized to [-1.0, 1.0] [-1.0, 1.0]

and

gluOrtho2D(0, 800, 0, 800)

Will initialize the range of the coordinate plane to [0, 800] [0, 800]

 

The results are shown in the figure.

Intelligent Recommendation

OpenGL vertex coordinates and sampler2D texture coordinates

When using non-fixed pipelines for texture rendering, the mapping relationship between texture and vertex coordinates is often used. Here, the two-dimensional texture coordinate mapping is introduced ...

OpenGL converts the normalization coordinates into the original coordinates

As shown in the figure: The original image is based on 2x2 pixels, and the pixel value of each group is representing the value of the upper left corner (that is,0~8), Find the average filtering of the...

OpenGL screen coordinates transform into world coordinates

Screen coordinates transform into world coordinates method one Method Two...

More Recommendation

Qt + OpenGL - Screen coordinates turn OpenGL normalized coordinates

OpenGL is a coordinate system that transforms coordinates to a screen center as a coordinate system with a screen center. The X, Y axis of the screen display area is [-1, 1]. Figure: The coordinate sy...

OpenGL-transform, homogeneous coordinates (unfinished)

Learned in the OpenGL Programming Guide,Strong push: detailed explanation of caster99 blogger、The homogeneous coordinate understanding of jeffasd god、Homogeneous coordinates Baidu Encyclopedia OpenGL ...

C++ opengl texture generation

The screenshot of the program is as follows:   It looks cool: it's actually a cool picture   The program source code is as follows:   The LoadFileContext function is as follows: The Dec...

OpenGL ellipse generation algorithm

Ellipse Reference book: Computer Graphics Fourth Edition Electronic Industry Press...

Copyright  DMCA © 2018-2026 - All Rights Reserved - www.programmersought.com  User Notice

Top