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Six game engines/frames are good things. Akihabara, a series of tutorials I translated beforeAkihabara GuideThere is an introduction. From the introduction and the various engine websites, I am still looking forward to the Rocket engine.
GameQuery Yes jQuery of PluginIt helps javascript game developers to add game-related classes more easily. It is still in the early stages of development and there may be many changes in future releases. Project hosted in GitHub (It was previously hosted at Google Code You can do this Twitter page Pay attention to the daily development progress.
Gamequery – Javascript game engine for jQuery
Processing.js Visualize your data, digital art, interactive animation, educational videos, video games, etc., based on web standards and without any plugins. Write the code using the Processing language, which is included in the Web page, and Processing.js will process the rest of the work. This is not magic, but it is almost the same.
Initially by Ben Fry with Casey Reas Development, Processing Standard is like a Java-based open source programming language that helps electronic art and visual design communities learn basic computer programming in a visual environment. Processing.js takes this to a higher level, allowing any HTML5-enabled browser to run Processing code, including the current versions of Firefox, Safari, Chrome, Opera, and upcoming Internet Explorer 9. Processing.js brings the best visual programming on the Web for Processing and Web developers.
Processingjs show
LimeJS An HTML5-based game framework for quickly building games that run purely on all modern touchscreen and desktop browsers.
LimeJS HTML5 game framework
Akihabara Is a series of libraries, tools, presets for creating pixelated 8/16-bit games using Javascript, running in a browser without the use of a Flash plugin, using a fairly small, fairly small HTML5 Some features that have been implemented on most browsers.
Akihabara is used for fast game/prototyping. Although Javascript is not the only interesting scripting language, the daily encoding time after lunch (my usual free time) is still available. The engine is not sophisticated enough, but it can be used in Google Chrome, Safari,Firefox, Opera, Konqueror with Internet Explorer 9 Beta IE 9 mode. The game runs in the same mode on all supported browsers and platforms, all visible. Another benefit of using Javascript: games are available on popular mobile devices such asiPhone/iPod, Nintendo Wii Internet channel,Android Device and iPad.
Akihabara html5 game framework
Built by expert game developers for the same level of game developers,Rocket engine It is the only browser game development integration solution that does not require plugins. If you are interested in building a single-player game, a Facebook game, or a browser-based MMO, then pay attention!
Warimals, the first game built by the Rocket engine!
Rocket integration html5 game framework
Effect Games Provide free online tools for building, sharing and playing your own browser-based games.
The game can contain sound effects, music, and multiple layers containing tiles and sprites for parallax scrolling.
Users can play games in the browser without any new plugins or extensions. Publish games to websites or blogs, share them on SNS, or submit them to our featured games section!
Build games using JavaScript, a custom browser game engine, a level editor, and a development kit. The Effect engine supports Mac OS X, Windows, Linux and all popular browsers, including IE, Firefox, Chrome, Opera and Safari.
Effectgames online game build tool
6.1 Game analysis Picture drawing Draw text Loop events Keyboard events Touch screen event Game level division: background layer, progress bar display layer, box drawing layer, and box preview layer 4...
Automated development process In HTML5 game development or web client development, after modifying the project code, generally speaking, you need to manually refresh the browser to view the running re...
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I. Introduction This article is primarily concerned with achieving cross-service online games, from the bottom to the upper logical architecture to build will be involved, frame design requirements an...
During development, we will first have to develop an outline or a planning case, but they may not have in my development, or if any, is likely to be casual I write it down, but I'll do You might write...
Github blog:github.com/aototo/blog Like a friend star support I haven't written an article for 2 months. This project has done an HTML5 online real-time game. The game is based on Socket.IO architectu...
STEP6 deployment web Web needs to have a server to store packaged html, consider dropbox or cloud services like Amazon ec2, google appengine. 1) export project in construct2, export for: HTML5 web sit...
STEP5 add behaviors and events This part is the director's storyline and the most complicated part. Construct2 uses the behavior and event sheet to design the game logic. Add behavior 1) The first is ...
STEP3 design game UI This is also the top priority of game production. Of course, this is also the most difficult for many grassroots teams. Most of them are programmers born, and few can design game-...
HTML5 jumping game development based on DOM platform Game introduction Game renderings Basic knowledge required Before you continue learning, you need to have a basic understanding of the following: H...