tags: Unity3d
In Unity animator, right-click to select Create Sub-state machine:
Sub-state machine can be used to optimize the structure between animations. I understand it as a structure that can store the transition relationship between Animation Clip and Animation Clip. The Unity official gave such an example. You can use the one on the right. The string state is directly moved to the substate machine:
It looks like this after the move, the original relationship remains
Double-click Airborne to enter the sub state machine, the layer corresponding to the sub sate machine referred to by the Base Layer:
After you have a sub state machine, you can specify which animation the pulled transition is pointing to:
If you choose the following one, you should directly enter the Entry entry of the sub state machine (no specific test has been done, just an estimate):
Sometimes you need to make some rigid body positions, then the art is proportional to Project View in Unity -> Creat-> Animation. But this created animation is a new version of animation,...
Unity-Animator-depth series --- State Machine panel depth Unity-Animator-depth series --- State Machine panel depth Back toAnimator-depth series List Benpian not explain all of the functions of...
Animator is a collection of multiple Animation. 1. Animation Animation is a small animation that can be made in Unity, such as rotation, scaling, color change, etc. As long as the key frame is set, th...
Here is a brief introduction to the Animator Override Controller. Animator Override ControllerIt is used in conjunction with the Animator Controller. It makes the Animator Controller more practic...
original: AnimatoroverRideController ["xxx"] = weaponaniMationClip [0]; "XXX" is the name of the cartoon in its own In fact, it is not a real swi...
This article raises a possibility that AnimationEvent does not trigger: Transition setting problem in Animator Controller I don't know what the specific setting is, but it just exists. I did follow wh...
Article catalog Animator New Animator 2. Add a mixed tree 3. Edit the mix tree 4. Code control Animator New Animator 2. Add a mixed tree Double-click the mixed tree to click Edit 3. Edit the mix tree ...
Recently, I am studying the animation system of unity. In the new version of animation, we have to adjust the transition between each animation state. Record the understanding of the interface paramet...
I. Introduction Recently, when researching animator, the usage of Interruption Source took me a long time, because most of the translations of official documents on the Internet during the process of ...
Get animated CLIP Play animation Play the current status animation...