Unity HDRP high-definition rendering pipeline outside the bounding box of the object

tags: unity  unity3d  game development  c#  

HDRP outer bounding frame of unity 3d object outer frame
First of all, I will upload the video tutorial I recorded and the plug-ins used
Video tutorials and plugins
Here is a picture tutorial

  1. Import plugin

    2. Configure HDRP environment

    3. Set ColorSpace in unity settings to Liner mode

    4. Create HDRP file

    5. Drag the HDRP file into Graphis

    6. Add the outline at the end of HDRP Defoult Seting

    7. Create a material, a common material, an outline material, and create an object, assign the ordinary material to the object, and add the outlineobject component to the object, and assign the outline material to the object, so that you can have HDRP's outline border

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